


However, the lazy programmer (the best type out there!) can look out for game assets that have been created already. well your artwork is likely going to be quite bad - after all, your strength is in programming. The indie developer that has an emphasis in programming. For a game to exist there are a lot of tasks that need to get done we need art work, programming, design, etc. I have been playing around with Leadweks 3.1/3.2 engine and I'm happy about many things. Recorded with Nvidia ShadowPlay and best viewed at 1440p in full screen. rtf file, it's done all the time.) To use FPSC models in Leadwerks in a legal way the Leadwerks engine must support the files natively. All of my converted files have been deleted, but I believe the documentation for converting models is not within part of the Software license. If you publish games with TGC converted models then legal action can be taken against you. We tried our best to ensure that nearly everything was controlled via a script rather than hard-coded into the program.įPS Creator is now Open Source, you can access all the source files in the GitHub repository HERE.Please note that converting TGC models violates the Software license. From the enemy AI behaviours, to the ways a key might open a door. Then with one click your game was constructed and you can have fun playing it.įPS Creator used custom scripts for every element of the game. Using drag & drop mouse controls walls, lights, doors, enemies, ammo, weapons and more could be placed around your game world. You could create your games instantly with the intuitive 3D editor. It succeeded in this and many thousands of users had lots of fun making their own games. The idea was to make a game maker that was simple to use, allowing you to make an action FPS game in seconds. Keep checking back here for more updates.įPS Creator started life way back in 2005. We're currently managing the setting up and ordering of the files and expect to have it live sometime in February. We have decided to make FPS Creator and as many of the model packs that accompany it fully open source. Click HERE to access the FPS Creator Open Source Repository
